I'm still not a fan of Unity and don't like the scripting that is involved, but I"m more of an engine and systems developer so that's probably why.
We finally got a rudimentary AI system working and assets are starting to creep into the game which is good.
I've spent the past week trying to finish up the level design and look and feel and get some additional functionality in. This week I'm hoping to further refine the AI and have "attacking" in the game to have something playable ASAP.
--Kevin Forshey
No comments:
Post a Comment