Monday, September 19, 2011

Game Pitch - Scott Peddie

Alright, so I really like some of the concepts that we came up with after we took advice from the proffesor and our fellow class mates. I really like the use of a lantern, and the game play mechanisms that it can bring. I pose that we stick with this game play mechanic, but not do it in a 3d form. I pose a maze type, puzzle game. A game that plays like a platformer, but the clear end is not just going straight ahead. You walk around the platformed world, being wary of demon-like enemies that you won't see untill you get closer to them. That is, unless you save enough souls to really brighten up your lantern. Obviously, the brighter the lantern, the easier it will be so see around the maze so it is beneficial to the player. It also is risky however, because as you are saving a soul, you are still vulnerable to an enemy sneak attacking you.

The objective would be to make it to the end of the maze. The souls are not a requirement, however they are beneficial. This way, we could also introduce more then one level. They can get progressively harder, longer, darker etc. I feel like this will still allow us to do a dark game, but it has simpler, less demanding art and it would still be fun.

Obviously a lot would have to be fine tuned, but its a start. Let me know what u guys think!

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