Monday, September 26, 2011

Schedule -

9/27 - Work on having all player assets in the game. (i.e. all the animations that will be required for our player). Implement them in the game, and begin coding them in. Continue to find good audio as well
10/4 - Have a main character which is able to run around, and use her cross "attack." The lantern should be working properly at this point, with collisions. We should have a lot of audio complete, including ambient noises. Artists should begin, or continue, working on the enviornment now. Design the level layout. Begin finding, and animating some enemies to incorporate in the world. At this point, we should have enough to run some simple play tests.
10/11 - Have a version of the game where the player is functioning properly, and is able to fend off enemies with here cross attack. The enviorment should start to be put together, and it we should start getting that feel that we want. We need to get ready for our Alpha Milestone at this point. The biggest thing we need to create for next week is the level. We need to set the "mood" and give off the freaky atmosphere that we are going for.
10/18 - Alpha presentation. In order to be ready for this, we need to make sure we have a solid minute of gameplay. Thing we need to incorporate. 1. A solidfied starting point on the map. 2. We need to incorporate a soul. We don't need to capture it yet, if we dont have that game aspect in yet then its OK. However, we at least need to let the class know, this is what the soul will look like, and this is where you can capture one of them. We need to have the light shining in the background, at the endpoint. We need the monsters up and running. Even if they are not attacking at this point, we need them to be shown and moving. Leave a cliffhanger? We'll discuss
10/25 - Use critiques that we got during our presentation. We need to put together the soul mechanic. We need to have the souls light up the lantern. The sounds should be coming along nicely. The level should be coming along. Keep working on these three things. Begin work on splash screens / any static screens. Add texture to the players arm
11/1 - Keep working on whatever needs to be done. Next week is our second report and playtest, so we should have this thing very close to done at this point. We should be more fine-tuning things at this point, rather then adding new things and ideas.
11/8 - Prepare for the game testing on 11/10. Playtest it ourselves, make sure everything is solid, and there are no obvious glitches. All mechanics should be working, and the level and enviorment should be looking good.
11/15 - 11/21. The final days before Final Presentation. Fix the kinks. Make sure the audio is giving off the feeling that we want. Make sure we have all splash screens working properly. Play test early and often.
11/22 - Present our Beta, and Final presentation. Lets do it!

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