So far we have seemed to just be working on getting content and trying to think through how the game will end up.
This is very frustrating to me as I just want to code and make the game. I am starting to worry about the performance able to be achieved with the Unity engine. From a coding aspect I am finding the managed languages that Unity supports (c# and Java) to be a hug headache. I guess maybe that comes from having learned C++ over 10 years ago back when that was the easy to learn language. I am confident in my C# coding abilities but I feel that the lack of memory access will limit things greatly.
Now that I'm done complaining about Unity, I will say that I do like how you can be a completely illiterate idiot and still use Unity without tutorials. That makes the process easier than it could be.
In the past week I put together a basic FPS skeleton that we are using for playtesting and getting things looking right. In the next week I will be getting AI in place and have a better light effect working.
In about 2 weeks hopefully the game should be mostly done and we can playtest until perfection from there.
-- Kevin Forshey
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